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Online Tech Guru > Gaming > 23 User Mods Competing for $50,000 in NVIDIA’s RTX Remix Mod Contest
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23 User Mods Competing for $50,000 in NVIDIA’s RTX Remix Mod Contest

News Room
Last updated: 11 August 2025 23:27
By News Room 16 Min Read
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NVIDIA RTX Remix is a modding platform for RTX AI PCs that allows modders to remaster classic games by adding full raytracing, enhancing textures, adjusting lighting, moving environmental objects, and adding DLSS 4 to improve image quality and performance. RTX Remix released in March this year, and there are already more than 350 active projects using it and more than 100 released mods.

To showcase the improvements this technology makes possible, NVIDIA is hosting a competition featuring 23 user-created mods for a wide range of classic titles, including BioShock, Portal 2, and multiple Need for Speed, Star Wars, and Call of Duty games. These mods will face off in four categories with a grand total of $50,000 up for grabs, with winners announced at gamescom on August 18. The categories are: Community Choice RTX Mod, Most Complete RTX Mod, Best Use of RTX in a Mod, and Best Overall RTX Mod.

  • Community Choice will be determined by fan vote, and the winner will get $10,000. Fan voting has concluded, but the winner will be announced on August 18.
  • Most Complete is for the most fully playable remaster with high quality throughout. The winner will get $10,000.
  • Best Use of RTX is for the most impressive visual improvement, using effects like atmospheric fog, smoke, shadows, and dynamic lighting. The winner will get $10,000.
  • Best Overall is what it sounds like, the mod that combines everything — impressive visuals while also being an excellent playable experience — into the best package. The winner of this category will get $20,000.

The categories are not mutually exclusive, so one mod can take home multiple wins. You can see the competition listings for all 23 entries here, and we’ll include a brief description for each below. Each entry will be linked to its individual page, where you can find detailed information, images, videos, and reviews:

Call of Duty 2 RTX Remix of Carenten by tadpole3159

This is a complete remake of the Carenten map from Call of Duty 2, with basically every asset and surface redone. And creator tadpole3159 went above and beyond to do it, photo scanning real World War 2 combat clothing and kits and putting them in the game via a process called photogrammetry. You can hear him discuss the improvements he made and the process he used to accomplish them in this video. The mod also adds dynamic lighting changes as the sun moves across the sky, as well as six player-controlled weather conditions that you can change with the press of a button in the middle of a match.

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Star Wars Republic Commando RTX by automata.

This is a hybrid Star Wars: Republic Commando mod that uses RTX Remix for its path-traced renderer while also modding the underlying game to expand the use of RTX Remix. Blaster bolts have become shadow-casting lights, the commandos and their arsenal have been rebuilt with 4K physical-based rendering (PBR) textures, and lighting has been redone to bring the game more in line with the look of the rest of the Star Wars universe. You can see the result of the mod team’s work in this comparison video.

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Skurtyy’s Portal 2 RTX PBR Pack by skurtyyskirts

Dramatic lighting improvements are the name of the game for this mod, which updates 2011’s Portal 2 using RTX Remix’s volumetric system. The dilapidated test chambers have been enhanced with customizable fog effects, floating dust bunnies, and precisely controlled lighting. Sunbeams now shine through broken ceilings without dampening other light sources.

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Fallout: New Vegas RTX by skurtyyskirts

This is a full graphical overhaul of 2010’s Fallout: New Vegas with full raytracing, PBR materials, and enhanced assets without sacrificing the game’s original aesthetic. Everything from the desert sun to the neon-soaked New Vegas Strip to interiors of abandoned Vaults have been redone to provide accurate shadows, reflections, and global illumination. Weapons, armor, and terminals have been remastered, and there are new high-fidelity details like irradiated water puddles.

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Need for Speed: Underground RTX by alessandro893

One of two mods on this list for the Need for Speed: Underground series, this one is a transformative reimagining of the original. A lot went into this one, including a full rework of China Town and the Lock Up sprint race track. There are 500 new textures, 30 new high-poly 3D models, 26 original meshes, new vegetation, and terrain smoothing. You can see the improvements in action in this video.

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Manhunt Remixed by gabdeg

This mod remasters all 20 levels of 2003’s Manhunt, adding fully path-traced lighting and high-resolution environmental and character textures. Since the original game’s lights weren’t compatible with path-tracing, they were all removed and manually replaced. Emissive graphic effects and reflections have also been added on things like windows, monitors, and signs. You can see what a difference these made in the mod’s release trailer.

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Need for Speed: Underground 2 Remix by UncleBurrito and team

This is a massive overhaul of 2004’s Need for Speed: Underground 2, with everything handmade by the mod’s creator. That includes new models for vehicles, extensive texture replacements, remade traffic signals and street signs, tons of lighting changes, and a completely remade skybox. The most recent video details the latest updates and shows the progress mod creator UncleBurrito and their team have made.

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Vampire the Masquerade: Bloodlines – RTX Remaster by Safemilk

This is Part 1 of what will be a full, asset-by-asset remodel of 2004’s Vampire: The Masquerade – Bloodlines. That means everything is being re-created, all the way down to carpets and the labels of snacks on store shelves. And that’s in addition to sweeping changes to the lighting and reflective surfaces. It’s a huge undertaking.

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Painkiller RTX Remix by Binq_Adams and team

This mod retextures, relights, and rebuilds large portions of 2004’s Painkiller from the ground up while keeping its original gothic horror aesthetic. Lighting effects have been dramatically improved, textures of surfaces look much more detailed, and 2D environmental objects have been replaced with detailed 3D models. The latest trailer shows off how much improvement has been made in the mod’s most recent update.

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Black Mesa Remixed – POC – Inbound by xoxor4d and team

2020’s Black Mesa originally started as a fan-made remake of Half Life, so what better way to update it than with a fan-made mod? This features dramatic improvements to lighting and textures, particularly on the inbound tram ride. There are also more than 40 materials built from the ground up and 100 materials created from the original colormap. The trailer shows off these improvements, and the level of detail is impressive.

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Codename Atlantis RTX by xoxor4d

This mod shakes things up a bit by essentially adding a new minigame to Call of Duty 4: Modern Warfare in addition to custom-made weapons and interactable objects. The standout new custom weapon has a built-in eye that looks around realistically, and the new minigame tasks you with finding 20 Suzannes (named for the Blender “mascot”) before time runs out while water slowly rises. The water effects are new additions and can slow you down and decrease gravity depending on how high the water has risen. You can see the new weapon and gameplay from the minigame in this video.

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Max Payne: Remix by Noodle

The current version of this mod is the first step in a larger plan to fully modernize 2001’s Max Payne. As of now, Roscoe Street Station has been remodeled with hand-crafted PBR materials, and hand-placed RTX lighting has been added to most of the game. In the future, it is expected to expand the PBR materials to the rest of the game, improve models and assets, and fix bugs.

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SCP Containment Breach RTX Remaster by Inward 3D and team

A visual remaster of 2012 indie horror game SCP – Containment Breach, this mod adds raytraced lighting, shadows, and PBR materials. Rooms have been relit, there are AI upscaled and remastered textures, and character models have been improved. You can see the improved look and updated character models in this video, which features more than 8 minutes of gameplay.

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BioShock RTX by skurtyyskirts and team

A ground-up restoration of the 2007 classic BioShock made by two people, this mod adds full real-time path tracing and a total PBR asset revamp. More impressively, it also solves engine issues that plagued the original game, making everything run more smoothly while also looking prettier.

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Morro RTX by 3DNomad

This mod updates 2002’s Elder Scrolls III: Morrowind, improving light sources in the Imperial prison ship, Seyda Neen, and Balmora. It also adds PBR materials based on the original textures and updates the geometry of more than 300 models. You can get details on these improvements from the mod’s creator, 3DNomad, in this summary video.

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DuoPrincess Remixed by Etokapa and team

Perhaps the most niche title on the list, this mod remixes the textures, lighting, and meshes of every level in 2003’s Duo Princess. Every 3D texture has been upscaled and retouched, and the lighting has been completely redone. The original lights have been replaced, new lights have been added, and there are new emission maps and dust particles. This video summarizes the improvements and shows some side-by-side gameplay with RTX on and off so you can see the difference.

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Return to Castle Wolfenstein QHD by LuciansDiner

This mod shows some love to 2001’s Return to Castle Wolfenstein, improving weapon models, lighting, and textures. High-res texture replacements take advantage of the displacement provided by parallax occlusion mapping, while emissive lighting has been added to torches, light bulbs, and stage lights. You can see those enhancements in this video.

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UnrealRTX by mstewart401

This mod modernizes the 1998 classic Unreal with improved lighting, PBR materials, and environmental models. It adds full raytraced global illumination, dynamic shadows, volumetric lighting, and emissive effects. Vegetation has been replaced and grass added to outdoor areas to enhance fidelity, and surfaces now respond to light. This video gives you nearly an hour of gameplay to see the mod in action.

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Star Wars Jedi Knight II: Jedi Outcast RTX REMIX by ArjaanAuinger

This mod is listed as a tech demo for Jedi Knight II with one playable level. That level has been relit, its textures have been upscaled, and there’s a mix of generated and hand-crafted PBR materials. The lightsaber has also been improved and now actually emits light. This video shows several minutes of gameplay, along with commentary from creator ArjaanAuinger, who walks you through the mod’s features and how to install it.

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I-Ninja Remixed by g.i.george333

Platformer I-Ninja gets a facelift with this mod that’s designed to enhance the visuals while keeping the original stylized look. There are a total of 2,000 new textures, thanks to a combination of newly created ones and upscaled originals. Volumetric fog and dust particles have been added, and surfaces have been updated with added geometric detail. The mod’s trailer includes gameplay and video comparing scenes with RTX on and off, and the difference is obvious.

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Sonic Adventure RTX Legacy Version by Ver11

This mod is an update to Sonic Adventure DX: Director’s Cut, the enhanced port of the original Dreamcast game Sonic Adventure. It adds brand-new lighting, remastered PBR materials, new water effects, and grass to almost all levels. This video includes 10 minutes of gameplay that showcases the improved look.

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Colin McRae Rally 3 RTX Remix Mod by budgiegamesindie

This mod is largely focused on UK Special Stage 1 and the Ford Focus car in 2002’s Colin McRae Rally 3. Retopology has been used on the car’s windows, wheels, and hood, and its textures have been upscaled with AI. The stage has new lighting, a new skybox, volumetric fog, and higher-quality trees. This trailer shows the massive difference this mod makes when RTX is on vs. off.

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Star Wars: Republic Commando RTX by Chaos007

Not to be confused with the previous mod of Star Wars: Republic Commando, this one is an early demo build that covers the intro cinematic, prologue, and first level of the Geonosis campaign. It introduces full raytraced lighting, enhanced textures, upgraded models, new structures, particle improvements, and UI enhancements. This video showcases just how significant the improvements are.

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