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Reading: Hades 2’s Unseen Update Patch 10 Will ‘Likely’ Be Its Last Before v1.0 Launch, ‘Whenever That Will Be’
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Online Tech Guru > Gaming > Hades 2’s Unseen Update Patch 10 Will ‘Likely’ Be Its Last Before v1.0 Launch, ‘Whenever That Will Be’
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Hades 2’s Unseen Update Patch 10 Will ‘Likely’ Be Its Last Before v1.0 Launch, ‘Whenever That Will Be’

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Last updated: 4 July 2025 09:56
By News Room 9 Min Read
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Contents
Hades 2 Unseen Update Patch 10 patch notes:General GameplayNocturnal Arms & AbilitiesAspects of the Nocturnal ArmsOath of the UnseenBoons & BlessingsDaedalus Hammer UpgradesHexes & Path of StarsKeepsakesResources & ReagentsShrine of HermesArt & Visual FXMiscellaneousBug Fixes

Hades 2‘s next patch could be its last before the game emerges from its early access cocoon.

As spotted by RPS, the roguelike action RPG’s latest patch — the Unseen Update — introduces a “number of adjustments to some of the latest additions,” but developer Supergiant did tease that this will “likely be [its] final patch before the v1.0 launch”… “whenever that will be.”

The team said it will continue to monitor your feedback in the meantime.

The full patch notes are included below, although please note we’ve removed any notes including spoiler tags, so you’ll have to head on over to Steam to read those. Anything in bold has been inspired directly “by community feedback.”

Hades 2 Unseen Update Patch 10 patch notes:

General Gameplay

  • Reduced further cases of successive attacks causing you to become ‘stun-locked’
  • Whenever you take damage to Armor, it will reduce any temporary Armor you have from sources such as Security System (Hephaestus), prior to reducing the more-permanent kind

Nocturnal Arms & Abilities

  • Sister Blades: Omega Attack can no longer be interrupted by foes
  • Umbral Flames: reduced orbit speed of Omega Special projectiles, but increased their damage
  • Argent Skull: Omega Special wave projectiles no longer stagger foes
  • Black Coat: increased speed of Attack sequence and damage of first strike; slightly increased Omega Attack channel speed, and it can block more types of incoming area-effect damage; increased Special accuracy

Aspects of the Nocturnal Arms

  • Witch’s Staff (Melinoë): reduced bonus to Magick and Power
  • Witch’s Staff (Momus): slightly increased how long it takes your serpents to fire successive Omega Moves

Oath of the Unseen

  • Vow of Frenzy: now also makes foes enter the battle faster; reduced effect on Vow of Rivals moves
  • Vow of Scars: fixed several cases where this was not reducing Life recovery as expected

Boons & Blessings

  • Steady Growth (Demeter): now will only Rarify itself if you have no other eligible Boons
  • Hestia: Scorch Curse can no longer deal Critical damage or similar, nor is affected by Air Quality (Zeus)
  • Flame Strike (Hestia): slightly reduced Scorch damage
  • Flame Flourish (Hestia): slightly reduced Scorch damage
  • Success Rate (Hermes): no longer affects the passive effect of Raki
  • Incandescent Aura (Hera x Hestia): reworked — now deals damage to all Hitch-afflicted foes when you restore Magick
  • Natural Selection (Poseidon x Demeter): reworked — now distributes bonus Lv. to your primary Boons
  • Scalding Vapor (Poseidon x Hestia): no longer can activate the Froth Curse
  • Gigaros Dash (Hades): reduced damage; fixed Scorn amplifying damage other than Attack and Special
  • Unseen Ire (Hades): fixed an issue causing the effect duration to last longer than stated
  • Crimson Dress (Arachne): fixed an issue causing this to give a high damage bonus right away; increased bonus per Encounter

Daedalus Hammer Upgrades

  • Boosted Ignition (Skull): no longer offered while using
  • Looming Ignition (Skull): fixed an issue causing this to give its full damage bonus immediately rather than over the duration as described

Hexes & Path of Stars

  • 📢 Adjusted Path of Stars layouts to make room especially for Godsent upgrades
  • Adjusted when Godsent upgrades are offered during the story for the first time, now later than before
  • Twilight Curse: this and other Morph effects now block any on-death attacks when afflicted foes are slain, with the exception of Inferno-Bombs
  • Prize of Poseidon (Moon Water): cut from game; replaced with…
  • Pride of Poseidon (Moon Water): new! Godsent upgrade gradually restores Life and Magick over time
  • Zenith (Sky Fall): cut from game; replaced with Ambition, which deals bonus damage to Guardians
  • Lineage: new! Your Hex can be Godsent one more time when used in Guardian Encounters

Keepsakes

  • Discordant Bell: effect now persists for the night even after you switch Keepsakes

Resources & Reagents

  • Reduced chance of never finding the resource type aligned with your Animal Familiar in shorter regions

Shrine of Hermes

  • Fresh Sustenance MAX: reduced Life recovery

Art & Visual FX

  • Added alternate textures when using upgraded Tools of the Unseen
  • Updated visual FX when Crescent Pick Outcroppings are depleted
  • Added visual indicator in Boon Info for when Arcana are disabled due to Barren (Chaos)

Miscellaneous

  • Melinoë now can greet Frinos while he is in the Training Grounds, as with the other Animal Familiars
  • Gameplay Timer now also pauses automatically when interacting with the Path of Stars
  • Heracles no longer sometimes ominously just stands around after his Encounters
  • Updated presentation for Icarus fly-by attacks
  • Improved feedback on Life and Magick gauges after swapping Keepsakes that modify your totals
  • Improved feedback spending resources in the Altar of Ashes, Silver Pool, and Music Maker screens
  • Improved contextual feedback on various Boons when affected by Vow of Scars
  • Damage from Specials and Omega Specials is now separated for some weapons on the Victory Screen
  • Reduced cluttered damage numbers using Argent Skull (Medea)
  • Added letterbox to the game intro in some aspect ratios
  • Updates and fixes to translations in some languages

Bug Fixes

  • Fixed an issue where Melinoë could suddenly take 500 damage using Eruption (Path of Stars) and Night Bloom (Selene) to raise a Tempus in the battle against Chronos…
  • Fixed a number of story events that were never playing
  • Fixed a number of contextual voice lines that were never playing
  • Fixed cases where you would sometimes Dash-Strike unexpectedly using the Moonstone Axe
  • Fixed some interactions between and Psychic Whirlwind (Daedalus)
  • Fixed Black Coat not interacting with some abilities that improved Channeling speed
  • Fixed visual issues where strikes with Hidden Aspects sometimes appeared to be interrupted by foes
  • Fixed Wounds from Ares sometimes causing on-hit slowdowns too frequently
  • Fixed Sea Star (Poseidon) sometimes doubling items created by Gold Gold Gold (Echo)
  • Fixed Personal Loan (Dionysus) giving you nothing back if it got Rarified
  • Fixed Heracles sometimes turning invisible while attacking
  • Fixed cases where Athena could unexpectedly appear more than once per night
  • Fixed cases where using Cast to interrupt Attacks or Specials would pause animations longer than expected
  • Fixed Past Deeds screen not showing more than 36 Boons if you had that many
  • Fixed Satyr Supplicant Life Bars persisting after they were slain
  • Fixed Ares Plasma UI indicator sometimes disappearing unexpectedly
  • Fixed several text errors
  • Other minor fixes

Hades 2 is the sequel to Supergiant’s hit game, mixing engaging storytelling and roguelite action elements for an engaging dungeon-crawling experience. We thought Hades 2 was ‘Amazing’ when it released in May 2024, slapping it with a 9 in our early access review, writing: “Even in its Early Access state, Hades 2 is just about everything one could ask for in a sequel to one of the best roguelites of all time. Featuring excellent refinements to its roguelite progression, a fantastic new main character in Melinoe, and two unique sets of levels that have you fighting foes on the surface and in the underworld.”

ICYMI, yes, Hades 2 is coming to Nintendo Switch and Nintendo Switch 2 as a timed console exclusive.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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