By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: Indie Game Awards Strips Clair Obscur: Expedition 33 of Game of the Year Over Gen AI, Dev Says ‘Placeholder’ Textures Were Patched Out After Slipping Through QA Process
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Displate Denies Warhammer 40,000 AI Art Accusations, Says ‘Red Flags’ in Official Fulgrim Poster Are the Result of ‘Human Error’

Displate Denies Warhammer 40,000 AI Art Accusations, Says ‘Red Flags’ in Official Fulgrim Poster Are the Result of ‘Human Error’

News Room News Room 22 December 2025
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > Indie Game Awards Strips Clair Obscur: Expedition 33 of Game of the Year Over Gen AI, Dev Says ‘Placeholder’ Textures Were Patched Out After Slipping Through QA Process
Gaming

Indie Game Awards Strips Clair Obscur: Expedition 33 of Game of the Year Over Gen AI, Dev Says ‘Placeholder’ Textures Were Patched Out After Slipping Through QA Process

News Room
Last updated: 22 December 2025 12:17
By News Room 9 Min Read
Share
Indie Game Awards Strips Clair Obscur: Expedition 33 of Game of the Year Over Gen AI, Dev Says ‘Placeholder’ Textures Were Patched Out After Slipping Through QA Process
SHARE

Fresh from receiving the Game of the Year award at The Game Awards 2025, Clair Obscur: Expedition 33 has been stripped of two awards from the Indie Game Awards after its use of generative AI hit the headlines.

Sandfall Interactive’s record-breaking role-playing game launched with some placeholder textures built with generative AI. The developer patched them out five days after release, insisting they made the cut by mistake. This went under the radar until recently, when comments from Sandfall co-founder and producer François Meurisse reemerged.

Speaking to El País for an article published in July, Meurisse said: “We use some AI, but not much. The key is that we were very clear about what we wanted to do and what to invest in. And, of course, technology has allowed us to do things that were unthinkable a short time ago. Unreal Engine 5’s tools and assets have been very important in improving the graphics, gameplay, and cinematics.”

Meurisse’s comment resurfaced amid a backlash to comments from Larian boss Swen Vincke in the wake of the developer’s high-profile announcement of Divinity at The Game Awards. The original news came from a Bloomberg interview in which Vincke said that Larian was “pushing hard” [Bloomberg’s phrasing] on generative AI, even though it hasn’t led to big gains in efficiency. Specifically, the studio was said to be using the technology to “explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.” [again, Bloomberg’s phrasing].

Vincke later addressed the backlash, and has promised an AMA to answer questions from fans. All the while, a light has been shone on Clair Obscur, which leads us to the Indie Game Awards.

Clair Obscur had won Game of the Year and Debut Game from the Indie Game Awards, but both awards are now retracted. Explaining the decision, the Indie Game Awards said:

The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself. When it was submitted for consideration, a representative of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. In light of Sandfall Interactive confirming the use of gen AI art in production on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination. While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place. As a result, the IGAs nomination committee has agreed to officially retract both the Debut Game and Game of the Year awards.

Each award went to the next highest-ranked game in its respective category; Sorry We’re Closed now has Debut Game, and Blue Prince now has Game of the Year.

Meanwhile, El País has updated its original article to include a statement from Sandfall clarifying its use of generative AI in the making of Clair Obscur:

The studio states that it was in contact with El País on April 25 — three months prior to this publication. During these exchanges, Sandfall Interactive indicated that it had used a limited number of pre-existing assets, notably 3D assets sourced from the Unreal Engine Marketplace. None of these assets were created using artificial intelligence.

Sandfall Interactive further clarifies that there are no generative Al-created assets in the game. When the first Al tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within five days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process.

And here’s Vincke’s latest statement in full:

It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.

Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.

In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.

To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.

We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!

Excellent, the AI generated textures in Clair Obscur were indeed placeholders and were replaced with custom assets. The other AI generated poster that was present in the starting area (don’t have a screenshot of it now) was also removed. https://t.co/UQbfLuyj8e pic.twitter.com/5xgqsCmZpC

— Nyanomancer (@nyanomancer) April 30, 2025

The use of generative AI in video game development is one of the hottest topics in the industry. Last month, we reported that Assassin’s Creed publisher Ubisoft was forced to remove an image found within Anno 117: Pax Romana that contained AI-generated elements after fans complained, and Call of Duty: Black Ops 7 players took to social media to complain about AI-generated images they had found across the game, following a trend of AI-Ghibli images from earlier this year.

The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, meanwhile, similarly faced fan backlash when they were caught using undisclosed AI images. EA CEO Andrew Wilson has said AI is “the very core of our business,” and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be “aggressive in applying AI.” Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio has said: “… if we don’t embrace [AI], I think we’re selling ourselves short.”

As the debate around the use of generative AI to build video games rages on, Tim Sweeney, boss of Fortnite developer Epic Games, has waded in to call on Valve to ditch its AI Generated Content Disclosure for Steam games.

Valve’s rules mean developers must disclose their use of AI-generated content on a game’s Steam store page. For example, the Steam page for Embark Studios’ Arc Raiders includes a note from the developer on how the game uses AI-generated content: “during the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Chipwrecked: Can Nvidia avoid the crash?

Chipwrecked: Can Nvidia avoid the crash?

News Room News Room 22 December 2025
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

The Doomsday Glacier Is Getting Closer and Closer to Irreversible Collapse

Known as the “Doomsday Glacier,” the Thwaites Glacier in Antarctica is one of the most…

22 December 2025

FIFA puts its name on Roblox title Super League Soccer

FIFA has put its name on established Roblox title Super League Soccer. In a post…

22 December 2025

Politics Is Fandom; Fascism Is Fanfic

Zohran Mamdani never auditioned for Survivor, but one of his campaign’s final television ads placed…

22 December 2025
News

OpenAI’s Child Exploitation Reports Increased Sharply This Year

OpenAI’s Child Exploitation Reports Increased Sharply This Year

OpenAI sent 80 times as many child exploitation incident reports to the National Center for Missing & Exploited Children during the first half of 2025 as it did during a…

News Room 22 December 2025

Your may also like!

Samsung ‘Wide Fold’ rumored to rival Apple’s foldable next year
News

Samsung ‘Wide Fold’ rumored to rival Apple’s foldable next year

News Room 22 December 2025
National Film and Television School expands games offering with new animation and indie development courses
Gaming

National Film and Television School expands games offering with new animation and indie development courses

News Room 22 December 2025
Review: Grado Signature S650 Audiophile Headphones
News

Review: Grado Signature S650 Audiophile Headphones

News Room 22 December 2025
The Best Japanese Planners (2026): Hobonichi Techo, Kokuyo Jibun Techo
News

The Best Japanese Planners (2026): Hobonichi Techo, Kokuyo Jibun Techo

News Room 22 December 2025

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?