By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: Global game content sales rose 5.3% to $195.6bn in 2025
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Here’s What Comes in Each Edition

Here’s What Comes in Each Edition

News Room News Room 19 February 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > Global game content sales rose 5.3% to $195.6bn in 2025
Gaming

Global game content sales rose 5.3% to $195.6bn in 2025

News Room
Last updated: 19 February 2026 05:13
By News Room 4 Min Read
Share
Global game content sales rose 5.3% to 5.6bn in 2025
SHARE

Global video game content sales grew 5.3% to $195.6 billion in 2025, while private funding fell another 55%.

This is according to the latest State of Video Gaming 2026 report, published by Epyllion CEO Matthew Ball. The report noted that while the industry saw three years of growth and a new revenue high in 2025, funding continued to decline.

There were 40 deals in total in the last three months of 2025, with less than $100 million of pre-seed investments and over $200 million in early-stage funding.

Layoffs continued to affect the industry, with 9,200 people losing their jobs last year. This was 40% less than in 2024, but the four-year total of layoffs reached nearly 44,000.

Almost half of the redundancies occurred in California between 2022 and 2025, with 18% in the rest of the US. 16% were in Europe, while 19% were in the APAC region, China, the Middle East, and Africa.

In 2025, outsourcing made up 35.5% of developers’ total content investment, up from 30.6% in 2017 and 31.5% during COVID-19.

The report noted an “increasing reliance on outside partners for core creative work,” including art, game design, and engineering. Outsource users said that 60% to 95% of work in areas like animation, audio, and environmental design is outsourced.

“Flexible skillset” was the top reason for using external development service providers in 2025, followed by the ability to “build more content” and “access hard-to-find skills.”

Team Cherry’s Hollow Knight: Silksong and Pocketpair’s Palworld were two titles that relied heavily on outsourcing. According to the report, there were three internal credits for Silksong, compared with 94 external credits, while Palworld had 97 internal credits and 93 external credits, the latter including 80 from Keywords Studios.

The report also examined worldwide consumer spending on video game content for console and PC.

Consumer spending on console reached $41.6 billion, 2.3% above $41.1 billion in 2020. The report noted that 119% of net spending growth since then went to platform services like PlayStation Plus, Xbox Game Pass, and Nintendo Switch Online.

However, total spending on console game sales and transactions was down nearly 11% year-on-year.

For PC, global consumer spending grew 30% since 2020, reaching $40.7 billion in 2025, up from $31.4 billion.

China accounts for 20% of global player spend, with Epyllion CEO Matthew Ball suggesting that “if a game maker wants to ‘match’ global growth, they must win China (or grow 1.6 times the market elsewhere).”


Image credit: Epyllion

Overall, Chinese publishers have captured roughly half of the global growth in player spending since 2019.

One platform that saw major growth in 2025 was Roblox, becoming the “singular driver of the total video game market” and capturing 67% of net growth.

By the end of 2024, Roblox had more daily active users (DAU) than PlayStation, Switch or Xbox. In 2025, this was up another 69%.

The platform has also reached over 10 billion monthly engagement hours, more than Steam, PlayStation, and Fortnite combined.


Image credit: Epyllion

Looking ahead, Ball suggests that the five biggest revenue growth areas for video games in 2026 will be: Non-core markets, advertising, direct-to-consumer and alternative payment channels, external development, and Roblox.

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Mark Zuckerberg and his Ray-Ban entourage have their day in court

Mark Zuckerberg and his Ray-Ban entourage have their day in court

News Room News Room 19 February 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

How to Choose the Bamboo Sheets for You (2026)

I sleep on sheets for a living, and bamboo sheets have become the fabric I…

19 February 2026

Highguard Dev Assures Fans a New Patch Is on the Way After Website Troubles Spark Fears of Game Shut Down

Highguard developer Wildlight Entertainment has confirmed a new patch is in the works after issues…

19 February 2026

The Rise of RentAHuman, the Marketplace Where Bots Put People to Work

The grifters, according to RentAHuman, are fading. “We're taking safety extremely seriously,” Liteplo says. But…

19 February 2026
Gaming

The Elder Scrolls 6 Will Return to Bethesda’s ‘Classic Style’ After Detours With Starfield, Fallout 76, Says Todd Howard

The Elder Scrolls 6 Will Return to Bethesda’s ‘Classic Style’ After Detours With Starfield, Fallout 76, Says Todd Howard

The Elder Scrolls 6 is going to be a return to Bethesda's "classic style" of games, according to Bethesda director Todd Howard.This comes from an interview done by Howard with…

News Room 19 February 2026

Your may also like!

UK’s Advertising Standards Authority bans Call of Duty: Black Ops 7 commercial for “trivializing sexual violence”
Gaming

UK’s Advertising Standards Authority bans Call of Duty: Black Ops 7 commercial for “trivializing sexual violence”

News Room 19 February 2026
Mark Zuckerberg Tries to Play It Safe in Social Media Addiction Trial Testimony
News

Mark Zuckerberg Tries to Play It Safe in Social Media Addiction Trial Testimony

News Room 19 February 2026
Ring’s AI-powered Search Party won’t stop at finding lost dogs, leaked email shows
News

Ring’s AI-powered Search Party won’t stop at finding lost dogs, leaked email shows

News Room 19 February 2026
The Google Pixel 10a Is Barely Different From the Pixel 9a
News

The Google Pixel 10a Is Barely Different From the Pixel 9a

News Room 19 February 2026

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?