Killing Floor developer Tripwire Interactive has conducted layoffs affecting 23 people.
In a statement on LinkedIn, the Georgia-based studio said it needed to “align with business realities where needed in order to stay focused on [its] creative goals” as the “gaming industry continues to evolve.”
Tripwire will “continue progress” on its current projects, including internally developed titles and those under its publishing label.
Former producer Seher Basak, whose job was cut as a result, said in a separate post that roles in QA, art, engineering, and customer support were affected by the layoffs.
“This was an incredibly difficult decision, and was heavily deliberated given the impact on those affected, along with the overall team,” the developer said.
“The loss of these talented individuals will be felt, and we are deeply grateful to each of them for their contributions and the impact they’ve had on our projects and culture. We are committed to offering support to help them through this transition.”
It continued: “Tripwire remains dedicated to building high-quality game experiences and supporting players. We appreciate the patience and understanding of our team members, partners, and community during this time of change.”
Tripwire was founded in 2005 by John Gibson and Alan Wilson. Gibson stepped down as CEO in 2021 following anti-abortion comments, with Wilson taking on the role of interim CEO. Former CFO Matthew LoPilato was promoted to CEO in 2024.
In 2022, the developer was acquired by the Embracer Group via its former subsidiary Saber Interactive.
Embracer sold Saber Interactive for $247 million in 2024. Tripwire remained under Embracer’s ownership, alongside Zen Studios, 4A Games, Beamdog, Tuxedo Labs, Demiurge, Shiver, Aspyr, Snapshot, and 34 Big Things.