NetEase published its first quarter financial results, reporting a 6.9% rise in gaming revenue to RMB 25.7 billion ($3.7 billion), while overall revenue increased 6.1% to RMB 30.6 billion ($4.4 billion).
An estimated 97.5% of the segment’s net revenue came from online game operations, the same as recorded during the corresponding period last year.
NetEase also reported increased sales from self-developed titles, including Fantasy Westward Journey, Where Winds Meet, Identity V, Eggy Party, and Sword of Justice, driven by regular content updates and “gameplay innovation.”
NetEase also reported expanded global launches for Where Winds Meet and Marvel Rivals, while maintaining operations of Blizzard titles in China and frequent localised content.
“For the first quarter of 2026, we delivered another solid quarter across our established gaming portfolio, while continuing to make steady progress advancing our pipeline of new titles,” said NetEase CEO and director William Ding.
“Our recent global launches have demonstrated strong cross-market appeal, supporting the continued execution of our international expansion strategy.”
Ding concluded: “Looking ahead, we will continue to strengthen our technological capabilities and focus on innovation across both content and development.
“By combining evolving technologies with our deep operating expertise, we aim to create exceptional content and experiences that exceed players’ expectations and reach an even broader global audience.”
In March, NetEase confirmed it would stop funding Gang of Dragon developer Nagoshi Studio, but did not provide reasons for the decision or details of the exit terms.
Sources told Bloomberg that funding was withdrawn after the company determined that “at least ¥7 billion ($44.4 million) more would be needed” to finish Nagoshi Studio’s debut title.