By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: Games for Change aims to ground parental gaming concerns in “evidence rather than fear”
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Union accuses Bethesda of violating labour laws in Canada following layoffs at Montreal studio

Union accuses Bethesda of violating labour laws in Canada following layoffs at Montreal studio

News Room News Room 23 July 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > Games for Change aims to ground parental gaming concerns in “evidence rather than fear”
Gaming

Games for Change aims to ground parental gaming concerns in “evidence rather than fear”

News Room
Last updated: 22 July 2026 14:54
By News Room 4 Min Read
Share
Games for Change aims to ground parental gaming concerns in “evidence rather than fear”
SHARE

Non-profit organisation Games for Change has published a white paper exploring how parents approach video games, and how to shift their focus away from “fear-driven narratives focused on addiction, violence, and excessive screen time.”

Authored by G4C research director Dr Rachel Kowert and supported by Tencent, ‘What Families Need to Know About Video Games and Well-Being’ seeks to highlight how parents can positively engage with their children playing video games.

As Kowert summarised, the paper’s goal is “not to eliminate parental concerns, but to ground them in evidence rather than fear.”

“Parents are often not concerned about the right things,” Kowert told GamesIndustry.biz. “So let’s talk about what we don’t have to be worried about so we can focus our energy more efficiently.”

“We’re focusing on parents because they are an underserved group in this ecosystem. The same applies to educators; we could all collaborate more effectively. Importantly, research should be translated into clear, accessible language.”

Kowert continued: “Academics typically are very bad at getting any information out in a way that doesn’t use big, long words that no one understands, and that’s a perfect echo chamber. By bringing industry, advocates, and educators to the table, we can share our expertise and discuss what we know and don’t know.”

The paper also encourages parents to engage with their children during gameplay. Nearly 60% of children want their parents to be more involved when they play games.

“By bringing industry, advocates, and educators to the table, we can share our expertise and discuss what we know and don’t know”

Dr Rachel Kowert

Kowert illustrates this by saying: “If you can sit through a five-year-old’s soccer game, you can talk to them for five minutes about what game they’re playing.”

“Parents often think, ‘Oh, I guess I could.’ You don’t have to be great at playing games. My kids love Minecraft, but I don’t because I have poor spatial awareness, so it’s hard for me to play. But do I play it? Yes. Am I good at it? Do they care? It’s funnier that way.”

G4C founder and president Susanna Pollack also observed that parents’ perspectives on gaming have shifted following the pandemic.

“Gaming became a space for kids to connect when otherwise they couldn’t. Parents did see that, and there were many parents who were grateful for that because it was the only way to play with your friends. Parents were able to see that value. I don’t think it shifted tremendously, but I think it opened up people’s eyes.”

Pollack stated that the goal is to reduce parental anxiety about games and foster a “deeper understanding of what games can mean to children’s lives.”

“Gaming became a space for kids to connect when otherwise they couldn’t”

Susanna Pollack

“Starting from a place of anxiety, fear, and panic stems from not understanding something. And if we can move the conversation from that place to something deeper, then that can result in a holistic understanding of games. This includes things to be honestly concerned about, but also includes how it’s contributing to kids’ lives.”

Beyond the white paper’s findings, G4C is applying these principles through its Raising Good Gamers program, which offers families tools and resources to navigate gaming at home.

The organisation has also introduced pilot workshops where families create video gaming agreements. 82% of participants reported increased confidence in discussing video games with their children.

Workshops will launch across the US and UK this September, with global expansion planned for 2027.

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Amazon puts Luna cloud-streamed games like Fallout 4 inside Prime Video

Amazon puts Luna cloud-streamed games like Fallout 4 inside Prime Video

News Room News Room 23 July 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

The Best Meal Delivery Services and Meal Kits of 2026

More Meal Kits I LikedSunbasket Photograph: Matthew KorfhageSunbasket (~$16 per serving): Sunbasket focuses heavily on…

23 July 2026

Amazon’s best 4K streaming sticks are up to 40 percent off

There’s no shortage of great shows and movies to watch, but discovering something new isn’t…

23 July 2026

Former Assassin’s Creed, Watch Dogs Director Likens Large-Scale Game Development to Working With ‘Flaming Barrels Falling Down From a Construction Site,’ Months After Parting Ways With Ubisoft

Watch Dogs and Splinter Cell development veteran Clint Hocking has described the experience of leading…

23 July 2026
News

The EU Fines Google $1 Billion for Prioritizing Its Own Services in Search

The EU Fines Google  Billion for Prioritizing Its Own Services in Search

The European Commission has levied a $1 billion penalty against Google over alleged competition law violations.An EC investigation found that Google had abused its dominanEuropean Union’sce in the search and…

News Room 23 July 2026

Your may also like!

America’s Hot Hybrid Summer | WIRED
News

America’s Hot Hybrid Summer | WIRED

News Room 23 July 2026
What Apple’s OpenAI lawsuit is really about
News

What Apple’s OpenAI lawsuit is really about

News Room 23 July 2026
Amazon clarifies stance on 007: First Light sequel – “Given the success of this one, I think you probably want IOI developing it”
Gaming

Amazon clarifies stance on 007: First Light sequel – “Given the success of this one, I think you probably want IOI developing it”

News Room 23 July 2026
The Trump Administration Wants to Change Public Engagement Rules for Polluters
News

The Trump Administration Wants to Change Public Engagement Rules for Polluters

News Room 23 July 2026

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?