Unity CEO Matt Bromberg described the company’s latest financial results as the “best quarter in its history as a public company.”
Bromberg credited the growth in overall and Grow Solutions revenue to the ongoing success of Unity Vector AI and the product roadmap, following the announcement of Unity 7, which is set to launch in Q1 2027.
The numbers
- Revenue: $546 million, up 24% year-on-year
- Create Solutions revenue: $158 million, up 2% year-on-year
- Grow Solutions revenue: $389 million, up 35% year-on-year
- Net loss: $23 million (with a margin of 4%) year-on-year
The highlight
Unity reported growth across all segments in the second quarter, including a 38% increase in its strategic revenue segment to $486 million.
Net loss was $23 million with a 4% margin, compared to $107 million and a 24% margin in the same period last year.
Unity attributed the 2% growth in Create Solutions revenue to higher subscription revenue, which was partially offset by declines in cloud and hosting services following its previous portfolio reset.
Grow Solutions revenue showed the strongest performance, increasing 35% to $389 million compared to the same period last year.
This growth was driven by the Unity Ads Network, supported by AI-driven advertising and user acquisition platform Vector, and was partially offset by declines in IronSource which was discontinued earlier this year.
In May, Unity launched a suite of AI tools for Unity 6 and later versions. The core feature, Agentic Assistant, operates within game projects to help developers better understand and utilize Unity’s tools.
These tools will be compatible with Unity 7, which will enter beta testing in December and is scheduled for full release in Q1 2027.
Described as a “direct continuation” of Unity 6, new features will be “shipped and product-verified” within the current engine.