By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: “Every major publisher has approached us to review their old Kinect and Wii catalogue” – Nex Playground is spoilt for choice as its international rollout continues
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release

Customer Data Permanently Lost in Iran Strikes on Amazon Data Centers

News Room News Room 17 September 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > “Every major publisher has approached us to review their old Kinect and Wii catalogue” – Nex Playground is spoilt for choice as its international rollout continues
Gaming

“Every major publisher has approached us to review their old Kinect and Wii catalogue” – Nex Playground is spoilt for choice as its international rollout continues

News Room
Last updated: 17 September 2026 19:26
By News Room 9 Min Read
Share
SHARE

With over a million units sold, and approaching a million paying subscribers using them, the next step in Nex Playground’s global expansion – backed by fresh investmnent and an expanded leadership team including EA founder Bing Gordon and former Niantic and Zynga CFO Jeff Shouger – is Germany. The family-friendly micro-console will officially release in the territory later this year, retailing at €319.

It’s a predictable next step in the firm’s global expansion, after a blockbuster US launch that saw it outsell Xbox over Black Friday, and a successful UK launch in March, backed by the addition of a Dr Who title to its subscription-only suite of family-friendly games. The firm is confident of seeing similar success in Germany, having already seen personally-imported consoles appear in the territory as they sign into its games platform.

Nex Team president Thomas Kang tells GamesIndustry.biz that the firm’s UK launch is “beating forecasts, which is a good sign. We’re learning new things about the UK market in that the dynamics are a little different than the US.”

“We’re omnichannel, so we’re at Smyths, Argos, TikTok and Amazon. We’re finding really good traction on TikTok. TikTok is a great discovery and conversion channel in the UK – it’s a more well-formed commerce platform than it is in the US. It’s like a virtual showroom.”

Within two months of launching in the UK, over one thousand creators have produced user-generated content on TikTok, “showing people how the product is used [which] is a pleasant surprise for us.” Most of these creators are organic and not affiliated with Nex’s marketing efforts.

Nex Playground offers a curated catalogue of over 60 games, which CEO David Lee says is enough to start a “discovery problem” on the main interface. The firm is now starting to deploy user-facing features to address that, including the ability for users to favourite games, an editorally curated “star pick”, and using the device’s camera and playing history to surface suitable games for the people in front of it.

He says the future could include user surveys, too: “What matters most to you? Which events and new items do you want to earn, and what types of games do you play? We aim to identify relevant content for each user and unlock those technologies, while always prioritizing privacy.”

“Every major publisher has approached us to review their old Kinect catalogue and consider their IPs”

Thomas Kang

Nex Team is selective about its IP partners. “We want to work with quality studios to build high-quality games for the platform,” says Lee, “and some indie studios come in as well.”

Kang notes this presents an opportunity to revive games from previous motion-control consoles. “Every major publisher has approached us to review their old Kinect catalogue, Wii catalogue,” he says, “and also to consider their IPs. We may be able to introduce these IPs so that younger folks can get introduced to their IPs sooner.”

From the back catalogue, the company has already launched Freefall Racers, a 2013 Kinect title originally released by Smoking Gun Interactive – now part of Keywords – which Lee says is being played by 150,000 families after its first month. “My prediction is that this game probably reachs half a million families in year one,” he says.

On the established-IP side, meanwhile, the firm recently announced partnerships with Sega and Bandai Namco for Sonic Forces: Rival Rush and Pac-Man, respectively.

Lee says he was initially sceptical about Pac-Man’s compatibility with motion controls but recognised its potential after internal testing. “You just use your finger to point where Pac-Man should go,” he says. “Pac-Man works because you see the entire map, identify goals, and strategise movements to avoid [the Ghost Gang] and navigate the space effectively.”

Nex Team chose a retro IP to appeal to families. “Grandparents and parents can play retro games,” he says. “With the new mode, they can play together and share a live introduction. Nex has been intentional about creating these opportunities.”

Lee adds: “An important aspect is how we work with IP partners and how we bring forward these family experiences with the IPs, meaningful experiences too. So it’s only on Nex Playground. We aim to continue being very intentional about everything that we do.”


Sonic the Hedgehog and Shadow the Hedgehog stand side-by-side against a bright yellow background. The
Sonic Forces: Rival Rush and Pac-Man are two IPs coming to Nex Playground | Image credit: Nex Team/Sega

Nex Team, like many in the industry, has faced ongoing component and memory shortages. As a result, the price of Nex Playground in the US increased from $249 to $299 earlier this year, a figure that Lee says “does not cover all the cost increases.”

Despite this, Nex Team does not plan to raise prices further, as the company remains committed to keeping its hardware affordable.

“We want to make sure our device is accessible to families,” says Kang. “We’re doing everything we can to maintain and absorb some of those cost increases to make it affordable while still driving markets.”

Lee added: “We are still maintaining a healthy distance from other companies because of our market positioning – we want to serve families with an easy-to-understand business model. So we can say, hey, these guys work their socks off, make the product better every week and deliver family entertainment at an affordable price.”

“At the end of the day, it’s about the quality of the catalogue and how we make it easy for users to access the games they like”

David Lee

The price of Nex Playground’s subscription service, Play Pass, remains unchanged at $89 annually or $49 quarterly, offering a curated selection of games.

“Our goal is not to have thousands of games on the platform,” says Kang. “It’s a finite number of very high-quality games that continue to get better as we want our craft and the technology on an ongoing basis – we want to make discovery easy and family-friendly.”

Lee agrees, adding: “At the end of the day, it’s about the quality of the catalogue and how we make it easy for users to access the games they like. For IPs, we haven’t rotated anything out yet. But in the future, I think it’s certainly inevitable.”

Play Pass is a “bright spot in the business” that has beaten its own expectations. “There are always people who say ‘we pause and then we resubscribe’, and we see the coming-back percentage is also high,” Lee says, adding that the attach rate for subscriptions has been getting “higher and higher – for some cohorts it’s already past 90%.”

“We have two Christmas cohorts now,” adds Kang. “These are big numbers of users. They renewed, sometimes, twice. And we’re seeing those renewal rates be higher in the second year than the first.”

The firm is confident in maintaining its future growth, citing the platform’s increasing reach in territories where it’s not yet commercially available – where it’s maintaining a similar attach rate as the official territories. “In Australia, over a thousand devices activated already,” says Lee. “I don’t know where they got it, maybe the US, maybe Amazon. But the attach rate is basically as high as what we saw in the US, even though there’s no localisation, and the customer support really doesn’t exist there.”

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Barkbox Promo Codes and Discounts: Up to 50% Off

News Room News Room 17 September 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

Microsoft AI CEO says AI threats are real, and Anthropic is making it worse

Today, I’m talking with Mustafa Suleyman, the CEO of Microsoft AI. As you’re no doubt…

17 September 2026

The Trump Administration Sends a New Signal to Alien Disclosure Whistleblowers

Since then, he wrote in his statement to Congress, he has "been prevented from resuming…

17 September 2026

Camp Snap’s 110D gives slim retro film cameras a digital upgrade

Camp Snap is expanding its small collection of screenless digital point-and-shoot cameras with the new…

17 September 2026
News

Claude Code relaunches Projects to manage multiple AI agents in the cloud

The revamped projects feature in Claude Code allows users to run multiple agents under the same roof, with a shared memory, goals, and library of files and artifacts. Similar to…

News Room 17 September 2026

Your may also like!

Gaming

GTA 5 Franklin Voice Actor Clears the Air After Calling Out Twitch Star Kai Cenat for Allegedly Breaking Promise to a Young Fan

News Room 17 September 2026
News

The EU Wants to Break Up Kids and Their Chatbots

News Room 17 September 2026
News

Xbox’s clever disc-to-digital feature was 15 years in the making

News Room 17 September 2026
Gaming

Draft of new EU law proposes sweeping restrictions on online games

News Room 17 September 2026

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?