By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: “Years of building, pitching and raising for games made the same failure painful to watch” – Why GameDataCore wants to find out how players feel
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release

The Xteink X4 Pro is a great, tiny e-reader, and it’s cheaper than ever

News Room News Room 13 October 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > “Years of building, pitching and raising for games made the same failure painful to watch” – Why GameDataCore wants to find out how players feel
Gaming

“Years of building, pitching and raising for games made the same failure painful to watch” – Why GameDataCore wants to find out how players feel

News Room
Last updated: 13 October 2026 16:10
By News Room 8 Min Read
Share
SHARE

If you can’t understand something, you can’t fix it. That’s the motivation behind a new platform that aims to cut through the noise of Steam reviews and find out what players really feel about a game, what the developers need to address, and even what game they should think about making next.

“Years of building, pitching, and raising for games made the same failure painful to watch,” says Justin French, co-founder and CEO of the start-up GameDataCore in Brighton, UK. He tells GamesIndustry.biz that the problem is that studios, publishers, and investors often make decisions about the same game based on a “different version of reality,” through different assumptions and interpretations. What’s needed, he thinks, is a shared understanding.

The trouble is that player feedback can be difficult to analyse. We’ve all seen stories of players leaving a negative Steam review after spending more than a hundred hours playing a game – yet clearly it couldn’t have been all bad. How did they really feel about it?

“What people say and what they mean are different things, and the useful bit is in the gap,” says Simon Sparks, co-founder and COO of GameDataCore. “One review usually holds three or four different things: something praised, something complained about, a comparison, a bug, a claim. A thumbs-up flattens all of that into one signal.”


Simon Sparks
Simon Sparks | Image credit: GameDataCore

There are already tools available that can sum up player sentiment towards a game based on reviews, like SteamSummarize. But Sparks says that whereas SteamSummarize is aimed at helping consumers to decide whether to buy a game, GameDataCore’s platform is aimed at developers, and it’s far more thorough.

“We break every review into snippets and classify each one across topic, emotion, tone and motivation, then weight it by who wrote it, using profile signals like library, playtime, and what else they play,” he says. “That’s how you find out a racing game’s reviewers don’t own another racing game, which changes what every complaint means. It also lets us look at the silent players: the people who played but never left a review, which is most of them.”

The idea is that similar complaints – such as about combat mechanics – can have different motivations behind them and be weighted accordingly. One player, for example, might be frustrated because they have never played a game in the same genre before, whereas another, veteran player might simply be bored after 100 hours.


GameDataCore screenshot
GameDataCore aims to interpret players’ feelings about a game | Image credit: GameDataCore

The launch of the platform is deliberately being timed to coincide with Steam Next Fest, when hundreds of demos for new games will be made available on Steam between October 19 and 26. Sparks says that it’s an opportunity for developers to discover whether the feelings they intended to evoke in their new game are the same ones felt by their audience. “Next Fest is the week you find out.”

Laundry list

As well as interpreting what players feel, the GameDataCore platform provides a list of potential issues to address that are weighted by the potential impact on the game, along with the profiles of the players reporting the issue and what they said about it. The user can review the evidence for each one, looking at the player reviews that raise the issue, and then share the problem with their team via Slack or Discord.


GameDataCore screenshot
The platform can come up with a weighted list of issues for a game | Image credit: GameDataCore

Sparks points out that although it’s easy to spot things like game-breaking bugs by reading reviews, it’s harder to spot the “difference between the loudest complaint and the most important one” or the “praise sitting quietly behind a negative review”.

The interpretation is done by a series of underlying LLM models. These models are all based in Europe rather than being US-based frontier models, and GameDataCore says that no customer data will be sent to a third-party model provider.

“A frontier model gives a different answer each time it sees the same input”

Sparks says there are three reasons for choosing European-based models: “First, data sovereignty,” he says, pointing out that studios are “rightly sceptical about where their players’ words end up.” The second is cost and consistency. “A frontier model gives a different answer each time it sees the same input, and on a large data set it’s slow and expensive,” he says. By contrast, GameDataCore runs around ten small models, each trained for one job, and together they are small enough to run on a laptop.

The final reason is dependency. “Nobody knows where the frontier labs are going, and we didn’t want a product sitting on someone else’s roadmap and pricing.”

A pilot version of the platform has been in testing with 24 studios and publishers since March 2026, and GameDataCore says the plan is to fold in more sources of player feedback beyond just Steam reviews, including Discord communities, forums, Reddit, TikTok, YouTube, and Twitch. The company also plans to enable studios to bring in their own Steamworks data to the platform, such as wishlists, sales, and activations.


GameDataCore screenshot
GameDataCore plans to add more sources of player feedback in the future | Image credit: GameDataCore

The platform could also help studios and publishers to plan for the future by discovering underexploited niches. “If you have a hunch about a niche, we tell you who’s in it,” says Sparks. He notes that by analysing several games in a genre, it’s possible to dig down into the review data to isolate a specific audience and discover what other things they play and what they’re asking for. “Where a cohort shares a complaint nobody has answered, that’s the gap.”

French hopes that by having greater understanding of what players liked, what they didn’t, and what needs to be fixed, the cycle of failure won’t be repeated. “The part the industry is bad at is learning from its own decisions,” he says. “Very few studios or publishers run a proper retrospective on what they chose to do and what it did. We make that the default.”

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

The Biggest Pro-AI Super PAC Network Has Poured Millions Into Nevada Shell Companies

News Room News Room 13 October 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

Hands-on with the Apple Home Collection

We’ve just gotten a closer look at Apple’s new video doorbell, security cameras, a door…

13 October 2026

The Apple HomeView Is Like a Giant Apple Watch for the Home

It’s a big year for Apple firsts. The company launched the first MacBook Neo, unveiled…

13 October 2026

DLSS 5 gets toned down for its Hogwarts Legacy debut next month

When Nvidia originally showed off DLSS 5 earlier this year, the technology immediately got branded…

13 October 2026
Gaming

GTA 6 PC Release Window Reportedly Revealed

Rockstar reportedly plans to release GTA 6 on PC during the first quarter of 2027.GamesBeat reported the news based on four sources who asked to remain anonymous. Rockstar and parent…

News Room 13 October 2026

Your may also like!

News

Apple Reboots Its Smart-Home Strategy With New Hardware and a ‘Home Collection’

News Room 13 October 2026
News

Apple’s HomePod Mini 2 is available to preorder

News Room 13 October 2026
Gaming

Hideo Kojima Wears Joy Division T-Shirt to Sony Visit

News Room 13 October 2026
News

The ‘Godzilla Minus Zero’ Filmmakers Terrified Bystanders With Their Monster Sounds

News Room 13 October 2026

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?