Civilization 7 dataminers have unearthed evidence to suggest the game is set to receive a fourth, unannounced Age — and developer Firaxis has teased its plans in an interview with IGN.
A full campaign in Civilization 7 is one that goes through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games have never had such a system.
Based on the unit types and victory conditions currently in-game, the Modern Age ends before the Cold War. In an interview with IGN, Civilization 7 lead designer Ed Beach confirmed this timeline, explaining how Firaxis settled on ending the current version of the game at the conclusion of World War 2.
Best Civ 7 Leaders
Best Civ 7 Leaders
“We spent a lot of time looking at the ebbs and flows of history,” Beach said. “Once we knew that our game would benefit by breaking it up into chapters, obviously the first thing we ask ourselves is, ‘well, when does a chapter start and when does a chapter end?’ And our senior historian on the project, Andrew Johnson, was working very closely with me, comes from a study of Southeast Asian history. My tendencies are way too focused on Western history, but he’s very good at making sure that we’re looking at the whole picture worldwide. But we did notice that all the big empires of antiquity, it wasn’t just the Roman Empire, but even the big empires over in China and India crumbled under outside pressure in the rough same time period, the 300 to 500 common era time period that Rome was being challenged. Those big empires face challenges across the world.
“So we’re like, okay, that’s a great ending chapter for the first block of our game or what we’re going to call the Age. So that’s where Antiquity ends. And so we started looking for other places where the other chapters should end. The transition from Exploration to Modern is all about those big monarchies that were established, especially in places like Europe being challenged by people’s revolutions, like the French Revolution or the American Revolution. There were a lot of revolutions in Europe in the 1840s as well. So that felt like a good grounding point. And then the nations emerging from it, the Americas and the French and so forth, could be in the Modern Age that follows.
“Then we looked for where’s the next big shakeup worldwide in history, and it was the World Wars. We had to feel like there was a big pivot in history in 1945 essentially after the World Wars. Especially because we have new gameplay systems that can be unique for each Age, so we can change the rules of diplomacy or the rules of warfare, which commanders you have access to, whenever we change Ages, we need to make sure that those breaks have enough conformity to what happened in real life that they make sense to us.
“So yeah, we very deliberately did not push into the Cold War time period because that is one that just felt very different than the rest of the Modern Age. It just sort of dips its toes in the Cold War, like you’ve identified with the thermonuclear device being the one that ends the military victory path there.”
The inevitable follow-up question is, of course, whether Firaxis plans to expand Civilization 7 down the line with the addition of a fourth Age where players may, perhaps, go to space, land on the moon, and get to play with up to day units.
Executive producer Dennis Shirk wouldn’t confirm this outright, but did tease the developer’s future plans.
“You can imagine the possibilities with this, honestly,” Shirk said. “The way that the design team set it up so that each age is chockfull of systems, visuals, units, Civs, all specific to that age, and what you could do with that and where you could take it… we can’t talk about the specifics. We can just talk about it in generalities. We’re excited for where this is going to go.”
Hot on the heels of this tease, Civilization 7 players have already datamined the game, which is available in advanced access to those who paid more, and found reference to the Atomic Age.
Redditor ManByTheRiver11 revealed mention of unannounced leaders, civilizations, and word of the Atomic Age. New leaders and civs are of course expected, given Firaxis’ DLC strategy for previous games in the series. And this Atomic Age would certainly fit the bill with where Civ 7 currently ends and Shirk’s tease in our interview.
In the shorter term, Firaxis is working on addressing various community complaints that have led to a ‘mixed’ user review rating on Steam. In an interview with IGN ahead of the release of its third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players, but insisted that the “legacy Civ audience” will come around the more they play, and called Civilization 7’s early performance “very encouraging.”
Looking for tips to help you take over the world? Check out our guide to completing every Civ 7 victory, our run down of the biggest Civ 7 changes for Civ 6 players, and the 14 crucial Civ 7 mistakes to avoid. We’ve also got explanations on all the Civ 7 map types and difficulty settings so you know what you’re getting into.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].