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Reading: Towa and the Guardians of the Sacred Tree First Hands-on Preview: Twin-Stick Hades
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Online Tech Guru > Gaming > Towa and the Guardians of the Sacred Tree First Hands-on Preview: Twin-Stick Hades
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Towa and the Guardians of the Sacred Tree First Hands-on Preview: Twin-Stick Hades

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Last updated: 13 June 2025 12:00
By News Room 6 Min Read
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Had I not known in advance that I was going to be playing Towa and the Guardians of the Sacred Tree at Play Days last weekend, I might have overlooked its trailer during Summer Game Fest. The announcement itself was less than two minutes long, and what we saw mostly looked like Hades, but with character selection. However, after playing 15 minutes of the game at Play Days, I’m far more interested than I initially expected to be in Towa’s take on the roguelite genre…though I’m going to need waaay more than 15 minutes to get good at it.

Towa and the Guardians of the Sacred Tree stars Towa, the guardian of Shinju Village and a child of the gods. When a dark god begins consuming the land around Shinju with an evil miasma, Towa rallies eight villagers to fight back. These “Prayer Children” head out into the field, two at a time, to fight against the minions of darkness, with one taking on the role of “Tsurugi”, or sword, and the other taking on the supportive staff role, or “Kagura.”

At the start of each run, you pick which of the eight characters you want in each role, with all characters having different abilities depending on which role they took on. In my preview, I selected the solumn Rekka as my sword, who attacks with short, quick slashes and a lingering spin attack. My staff was Nishiki, a Koi-inspired fish person who can summon lightning orbs to surround the player and shoot a wave of water in any direction.

At the start of each run, you pick which of the eight characters you want in each role.

Immediately, I struggled a bit to adapt to the twin-stick controls. Nishiki automatically followed Rekka, who I controlled with the left stick, but it was clear that for optimal play I needed to break Nishiki free of Rekka and run him around with the right stick simultaneously as I fought enemies. Easier said than done. I think this is a really interesting twist on what I’m used to for top-down games, almost reminiscent of the original The World Ends With You having you control two characters on two different screens. But I do think I needed more than 15 minutes in a demo to get used to it. Apparently, you can also play Towa in co-op, with one person controlling each character, and that’s an appealing prospect, too.

A second unique element that I really, really wanted more time to master was Quick Draw. In Towa, your sword wielder carries not one, but two swords, but only has one equipped at a time. Each sword has a different ability, with Rekka having her short slashes attached to one and her chargeable spin attack on the other. As you use one sword, it begins to dull until it’s unusable, and you have to use a Quick Draw ability to swap to the other one so the first can recharge. Successful combat in Towa revolves around smoothly swapping between the two swords so you’re never caught in a situation where you need one attack ready, but have a dull blade and are stuck with an inefficient ability. It’s a cool system in principle, certainly a unique one, and I’m curious as to how it will play out at higher skill levels.

Everything else I saw in Towa will be familiar to your average Hades-lover.

Everything else I saw in Towa will be familiar to your average Hades-lover. You’ll clear all the monsters in a room, and get a choice of a “Grace”. Graces enhance your power in all sorts of ways, from straight power increases to changing how different abilities work and interact with one another. Doors to the next room may denote enemies or shopkeepers or other room types, and you’ll smash stuff as you go to collect currency for upgrades at shops and special ore that can be enhance your characters’ abilities when you take it back to the village.

My time with Towa was cut short just as I walked into a boss battle, so unfortunately I can’t speak to how that would have played out. But this preview absolutely succeeded in making me want to play more. I want to muck around with the different character configurations and see what other upgrades are available, and I want to practice my twin-stick game so my staff user doesn’t die on me before I even hit the halfway point (oops). I don’t know if Towa and the Guardians of the Sacred Tree can live up to the lofty legacy of Hades necessarily, but I do think it has the potential to carve out a space in the roguelite genre all its own.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected].

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