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Online Tech Guru > Gaming > The Alters Developer Confirms It Used Generative AI Text and Translations, Promises Updates
Gaming

The Alters Developer Confirms It Used Generative AI Text and Translations, Promises Updates

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Last updated: 1 July 2025 05:41
By News Room 7 Min Read
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The Alters developer 11 Bit Studios has responded to fan accusations it used generative AI text and translation in the game, and has promised an update to both to replace the AI-generated content with handcrafted assets.

Last week, players of The Alters spotted what appeared to be text generated by AI in the game, on a screen in the Command Center. Specifically, the text includes the line, “Sure, here’s a revised version focusing purely on scientific and astronomical data:” followed by a Captain’s log, which suggests that someone prompted an AI for the text and forgot to delete the AI’s lead-in response.

In the English-language version of the game, that was the end of it. However, players of other language versions began to point out that some of the game’s translations include lines like, “Sure! Here is the translated text into Brazilian Portuguese.”, suggesting that 11 Bit Studios had used generative AI to localize at least some portion of the game. The Alters does not include a disclosure on its Steam page stating that it includes generative AI, which Valve makes mandatory for all games that use the technology.

In a statement sent via email to IGN and published across social platforms, 11 Bit Studios offered an explanation for the generative AI text and translations. The studio explained that the Captain’s Log text was intended as a placeholder and simply got missed during final release, and that no other such instances appear in the game. As for the localization, 11 Bit says that generative AI translations were limited to a few cutscenes added very late in development that needed last-minute translations, and that it always intended to replace them with professional translations.

Here’s the studio’s statement, in full:

We’ve seen a wide range of accusations regarding the use of AI-generated content in The Alters, and we feel it’s important to clarify our approach and give you more context. AI-generated assets were used strictly as temporary WIPs during the development process and in a very limited manner. Our team has always prioritized meaningful, handcrafted storytelling as one of the foundations of our game.

During production, an AI-generated text for a graphic asset, which was meant as a piece of background texture, was used by one of our graphical designers as a placeholder. This was never intended to be part of the final release. Unfortunately, due to an internal oversight, this single placeholder text was mistakenly left in the game. We have since conducted a thorough review and confirmed that this was an isolated case, and the asset in question is being updated.

For transparency, we’ve included a screenshot to show how and where it appears in the game. While we do not want to downplay the situation, we also want to clearly show its limited impact on your gaming experience.

In addition to that, a few licensed movies that the alters can watch in the social area of the base were added at the final stage of development. While those were externally produced, our team was not involved in the creative process, and these required additional last-minute translations. Due to extreme time constraints, we chose not to involve our translation partners and had these videos localized using AI to have them ready on launch. It was always our intention to involve our trusted translation agencies after release as part of our localization hotfix, to ensure those texts would be handled with the same care and quality as the rest of the game. That process is now underway, and updated translations are being implemented.

To give you a better understanding of what a small part of the overall scope of the game’s narrative layer they are, those few external movies are approximately 10k words out of 3.4 million across all languages in the game, or just 0.3% of the overall text. The alternative was to release those specific dialogues in English only, which we believed would be a worse experience for non-English speakers. In hindsight, we acknowledge this was the wrong call. Even more so, no matter what we decided, we should have simply let you know.

As AI tools evolve, they present new challenges and opportunities in game development. We’re actively adapting our internal processes to meet this reality. But above all, we remain committed to transparency in how we make our games. We appreciate your understanding and continued support as we work towards that goal.

11 Bit Studios is just the latest company to come under fire for generative AI usage. Just last week, Jurassic World Evolution 3 developer Frontier Developments had to walk back its use of generative AI characters portraits after widespread criticism. Activision has been skewered repeatedly for its generative AI use, including recent examples of an ad for a Guitar Hero game that doesn’t exist, and certain Call of Duty: Black Ops 6 assets. Other games, such as Palworld, have been accused of using generative AI but have gone to great lengths to prove the accusations were unfounded and that no generative AI was used.

Regardless of generative AI usage, we gave The Alters an 8/10 in our review, calling it “a highly atmospheric sci-fi character study mixed with simple but effective resource and base management that cleverly builds existential and interpersonal pressure throughout its story.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected].

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