Capcom has clarified its stance on generative AI, stating that it “will not be implementing any assets into [its] video game content.”
In a shareholder meeting transcribed by Automaton, Capcom said that while it won’t use AI-generated assets in its games, it plans to use the technology to “improve efficiency and productivity in game development.”
“That is why we are currently testing out various methods of usage across our departments, including graphics, sound, and programming,” the developer said.
Capcom’s shareholder meeting was held in February after its most recent financial results. Last week, Resident Evil Requiem appeared in a tech demo of Nvidia’s DLSS 5 technology, which was criticised for adding an AI sheen to character models such as Grace Ashcroft.
Last year, Capcom technical director Kazuki Abe said the studio was experimenting with AI during the “idea creation process,” using it to generate miscellaneous objects.
The use of generative AI in game development remains a highly debated topic.
Yesterday, Crimson Desert developer Pearl Abyss said it would conduct a “comprehensive audit” of its in-game assets following the “unintentional” inclusion of AI-generated art.
It confirmed that “some 2D visual props were created as part of early-stage iteration using experimental AI generative tools” and that some of these assets were “unintentionally included in the final release.”
“This is not in line with our internal standards, and we take full responsibility for it,” the developer said.