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Reading: Nintendo Is ‘Aware Performance May Drop Slightly’ In Donkey Kong Bananza But Says The Team Prioritized ‘Fun and Playability’ During Development
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Online Tech Guru > Gaming > Nintendo Is ‘Aware Performance May Drop Slightly’ In Donkey Kong Bananza But Says The Team Prioritized ‘Fun and Playability’ During Development
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Nintendo Is ‘Aware Performance May Drop Slightly’ In Donkey Kong Bananza But Says The Team Prioritized ‘Fun and Playability’ During Development

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Last updated: 15 July 2025 09:25
By News Room 3 Min Read
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The director of the upcoming Donkey Kong Bananza has acknowledged some “performance” issues, while saying the team prioritized “fun and playability” during development.

In an interview with La Vanguardia, director Kazuya Takahashi responded to performance issues noticed by a journalist whilst previewing the game.

“There are several factors to consider,” Takahashi said when asked about the issues. “First, we intentionally used effects like hit-stop and slow motion to emphasize impacts. Second, because we use voxel technology, there are times when there are major changes and destruction in the environment.

“We’re aware that performance may drop slightly at these times,” Takahashi added. “However, as [the journalist says], overall the game is smooth, and at points where large-scale changes occur, we prioritized fun and playability.”

“I think Bananza is on track to be one of the most gorgeous Nintendo games I’ve seen,” we wrote in IGN’s Donkey Kong Bananza preview. “It really does take advantage of Switch 2’s hardware – the environments are beautiful and DK’s animations are wonderfully expressive, and I left feeling like the next generation of first-party Nintendo games had truly arrived.”

Donkey Kong Bananza is out later this week on July 17 for $69.99 exclusively on the Nintendo Switch 2. If you’re looking to stay spoiler-free, now may be a good time to mute words on social media, as Donkey Kong Bananza spoilers are being spread online after early copies of the game have turned up in the hands of several fans.

For more, we have a selection of stories in which we spoke to the development team about a number of topics related to Bananza, including how the game was first conceived and the necessity of releasing on the Nintendo Switch 2. You can read our entire interview in full right here.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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