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Online Tech Guru > Gaming > Nioh 3: Will You Play as a Samurai, a Ninja, or Both? Exclusive Team Ninja Interview – IGN First
Gaming

Nioh 3: Will You Play as a Samurai, a Ninja, or Both? Exclusive Team Ninja Interview – IGN First

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Last updated: 18 September 2025 15:42
By News Room 14 Min Read
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Nioh 3, the Warring States Period Soulslike, allows players to switch instantly between two different battle styles with the press of a button. Use Samurai Style if you want to fight with a solid, grounded approach; or use Ninja Style for swift and stylish combat.

While the standard approach will likely be to select the style that best matches the enemy you’re facing, the developers say that you can still beat the entire game while sticking to just one. According to them, their philosophy while creating the game was to not force a certain playstyle onto players.

In our previous article, the developers explained that Ninja Style was added as “A new kind of action that would act as a major centerpiece, making players feel that the game has taken a step forward.” In this article, General Producer Fumihiko Yasuda and Producer Kohei Shibata explain in even further detail about the differences between Samurai Style and Ninja Style.

No enemies require a specific style

Please explain the two styles to players who will be experiencing Nioh 3 for the first time. When is it best to switch between them?

Fumihiko Yasuda: We’ve been creating samurai action throughout our time with the Nioh series, and what we’ve valued the most in that action is creating a sense of contrast between stillness and motion. Nioh was the first Team Ninja title with a stamina (Ki) system, and through Samurai Style we’re careful to create a sense of switching between stillness and motion, or defense and offense. In Ninja Style, we had an image of ninja in motion. They fight while constantly attacking and moving, and we hope that players will consider that as they decide when to use which style.

Kohei Shibata: As far as when to switch between them, Samurai Style has powerful guards and attacks, so it should be used when going at an opponent head-on. Ninja Style is very mobile, so it should be used when quickly avoiding attacks or circling behind an enemy.

“We never arbitrarily force the player to use a specific style in order to progress.”

What’s interesting is that even if we as developers feel that there’s a certain moment when it’d be better to fight using Samurai Style, for example, players actually testing the game out might do the opposite. And there are times when you can fight perfectly well by doing that, so I think it ultimately comes down to personal preference. That’s why I’d say to switch between them whenever you want to make use of a given style’s characteristics because you think it’d best suit you at that moment in battle. If you take a strong liking to a specific style, you can even go all-in on it. There’s a high degree of freedom there, so I think it’d be best to pick for yourself as you play.

Yasuda: We never arbitrarily force the player to use a specific style in order to progress. In the Nioh series so far, you’ve been able to use ninja or onmyo techniques even though you’re a samurai, giving players a wide selection of tools as they progress through the game. They’re very tough games, and we wanted players to be able to overcome their challenge in whatever way they wanted. That applies to this game as well, so we’ve done away with any enemies that require a specific style to beat.

That said, there are times when your ninja gauges will be building as you fight as a samurai, allowing you to use a ninja technique by switching at the right moment. You can then switch back to Samurai Style if you want, but there are these sorts of systems that promote switching styles. Of course, the game is beatable using Samurai or Ninja Style alone, so you’re free to play through it however you want.

There are even times when devoting your skills or resources to just one style will make it even more powerful. As the game’s developers, we of course want players to use both styles, but we aren’t preventing players from using only one.

So you don’t intend for the game to force certain playstyles onto players?

Yasuda: Ninja Style is of course more nimble when jumping and such, so I do think it’d be better to run around as a ninja when exploring the map. But players are still free to run around as a samurai if they want. The two styles also have completely different equipment, so you can specialize within each one. For example, you can experience more mobile action even as a samurai by using the low stance, or you can use heavy weapons in Ninja Style for more samurai-like action. We saw players creating lots of different builds during the alpha demo. We think that having these two styles resulted in this greater diversity, highlighting the variety of available builds.

When you looked at the results of the alpha demo, did you feel like you’d succeeded at allowing players to progress using whatever method they want?

Yasuda: The players were even more skilled than we imagined, so we were surprised at how well they could use Ninja Style. Watching people play made me feel like things were going as we hoped.

There were both samurai and ninja skills in previous games as well. Why did you decide to fully split the skill tree into two different styles?

Shibata: While there are differences in abilities and performance between Samurai and Ninja Style, we wanted to make it clear that you’re able to build two types of characters. Once you grow accustomed to each, you’ll start to understand what makes them unique, and we think that players will begin to see the sorts of samurai and ninja builds they want. We split the skill tree in two to create a clear distinction between builds for each style.

Did you feel like adding the ability to switch between styles mid-battle opened up new possibilities in gameplay?

Shibata: We first added the Style system out of a desire to create a new feeling of gameplay and combat. When we watched players in the alpha demo, we saw some who frequently switched between the two as they fought. Seeing that made me feel like we’d made something that looks and feels different from combat in the previous games. For example, you can move in and strike as a samurai before becoming a ninja and pulling back, or attack from afar as a ninja before finishing off an opponent as a samurai. There are lots of different patterns. We felt that we’d created combat that essentially allows you to roleplay, truly becoming a samurai or a ninja. We made it so that players can switch between styles with the press of a button, and it seems that it really does feel good to do so. Allowing for this instant switching appears to have opened up so many possibilities in this regard.

Yasuda: There was actually a cooldown when we first implemented switching between styles, so you couldn’t just do it whenever you wanted. But we made it so that you can do it at any time as the development team looked into the game’s action.

Did you feel any need to change the style-switching system from how it was in the alpha demo?

Shibata: We had users give us their opinions on the demo, and while we do think small tweaks and system improvements are necessary, we believe that our big-picture approach is fine as it is. I found it interesting that in the alpha demo survey, the two questions “Did you enjoy Samurai/Ninja Style?” received about the same percentage of positive responses. That was our goal, and it seems like we were able to hit it. We’ll continue to make improvements based on the feedback we received from the alpha demo up until release.

What did you find difficult when balancing the two styles? Did you ever worry that one style was stronger than the other?

Shibata: To be honest, balancing them was difficult. It was like playing whack-a-mole at the start of development. We added Ninja Style, and people said that it was too strong. Then when we tried to change Samurai Style, they’d say that was too strong. If you go too overboard with those adjustments, the game will end up seeming like it’s suggesting that you play just one of the styles.

“Our decision in the end was to make sure that each style had its own clear identity.”

Our decision in the end was to make sure that each style had its own clear identity. Samurai Style has powerful, samurai-like attacks and defense, while Ninja Style makes use of its mobility to dodge and use Mist [a system where you press a button after attacking to create a clone of yourself while you move] to move behind an enemy. By focusing on making these characteristics of each properly powerful, we ended up with a solid balance in the end. Tweaking the balance wasn’t easy, but I think we’re getting close to how we ultimately want it to look.

As far as my experience with the game, I never felt like there was a single approach that was the only thing I needed. I’d say you succeeded.

Shibata: As you play the game, you might start to feel your thoughts changing. For example, you may think Samurai Style is strong as you’re starting, but then Ninja might seem strong if you were able to learn a specific technique. We think players will enjoy it if they explore their own ways to build and play their characters.

Different weapons are usable between the two styles. How did you decide what samurai could use versus what ninja could use?

Yasuda: While the Nioh series has been about samurai, you have had unusual weapons like tonfa at your disposal. Now that we have the ninja concept in this game, we’ve split those weapons into Samurai Style and Ninja Style. It’s easier to imagine how the action will go when you have weapons that match a style’s characteristics, and it’s allowed us to design them in a way that makes sense to players.

Dual-wield weapons are available for both the Samurai and Ninja Style, but the action is very different between the two. How did you go about distinguishing these dual-wielding combat styles?

Shibata: For those weapons, we made them so that it would make sense for either style to use them. The game is designed so that Samurai Style fights head-on, so we focused on samurai-like action that’s weighty and grounded. Ninja Style uses a reverse grip for its weapons, and so you move around in the way you’d expect a ninja to when dual-wielding.

Also, Ninja Style looks clearly different from Samurai Style at first glance, even down to its neutral animation. The game would be difficult to play if you didn’t know which style you’ve switched to, so we’ve been looking into ways to depict ninja-like swiftness in combat movement.

Look out for more exclusive Nioh 3 coverage during this month’s IGN First, including our exclusive boss battle video and even more details about Ninja Style.

Yuichi Shigeta is a freelance writer for IGN Japan. This article was translated by Ko Ransom.

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