By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: Former Ubisoft Barcelona workers launch Dark Ritual Studios, an indie developer focused on “craftsmanship over scale”
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release

Love Nikki Player Shuts Down Fan Website Over Game’s ‘Irreverent’ and ‘Demonic’ Clothing Designs

News Room News Room 22 September 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > Former Ubisoft Barcelona workers launch Dark Ritual Studios, an indie developer focused on “craftsmanship over scale”
Gaming

Former Ubisoft Barcelona workers launch Dark Ritual Studios, an indie developer focused on “craftsmanship over scale”

News Room
Last updated: 12 August 2026 03:54
By News Room 3 Min Read
Share
Former Ubisoft Barcelona workers launch Dark Ritual Studios, an indie developer focused on “craftsmanship over scale”
SHARE

After launching Assassin’s Creed Black Flag Resynced in June, Ubisoft eliminated 51 positions at its Barcelona studio. Now, a group of former employees, led by Myles Kerwin, has established Dark Ritual Studios.

Speaking to GamesIndustry.biz, Kerwin says that working at a large organisation like Ubisoft showed “how difficult it can be to stay agile.”

By launching an independent studio, the team aims to remain “small enough that ideas can move quickly from discussion to implementation.”

“Our experience across Ubisoft Barcelona and other studios reinforced a belief that has been growing for a while: great games don’t necessarily require enormous teams,” he says. “AAA development has become incredibly complex. Large productions inevitably involve many layers of coordination, and that can slow creative decision-making.”

He adds: “At Dark Ritual Studios, we’re embracing the opposite approach – a small, experienced team with clear creative ownership, faster decision-making, and a focus on craftsmanship over scale.”

Based in Barcelona, Dark Ritual Studios has secured funding to complete its first game, the dark fantasy Puzzle Mage, set for PC release in 2027.

The title recently surpassed 1,000 wishlists on Steam, which Kerwin describes as a “nice early milestone” that “suggests the concept is resonating with players.”

Kerwin states that while the studio is not currently seeking additional investment, it is “evaluating whether self-publishing or partnering with a publisher is the right long-term strategy.”

This decision is further complicated by broader uncertainties in the gaming industry, for which Kerwin acknowledges there is no simple answer.

“That’s the challenge every studio is facing today,” he says. “Our strategy is to keep our team lean, our scope realistic, and our budgets under control. That gives us more flexibility and reduces the pressure that comes with very large productions.

“While the industry has certainly seen difficult times, we’re also seeing many independent studios build successful, sustainable businesses by focusing on well-executed games with clear identities. That’s the model we’re aiming for.”

Kerwin believes the studio and its debut title will stand out by creating authentic games that resonate with players.

“The response from early playtests has been extremely encouraging, particularly around the spell-casting system, which players consistently mention as a highlight,” he notes. “Our goal isn’t to chase trends – it’s to build a game we’re genuinely passionate about.”

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

StarCraft: Tabletop Miniatures Game Review

News Room News Room 22 September 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

Jobs roundup: September 2026 | Fandom expands executive leadership team

It can be difficult keeping track of the various comings and goings in the games…

22 September 2026

Amazon wants to help the Colorado River, but we still don’t know how much water the company uses 

Amazon plans to spend $20 million on water conservation projects along the Colorado River, a…

22 September 2026

Rockstar Games Is Taking Down Footage and Images of Scrapped GTA 5 DLC And Early Version of Leaked GTA 6 Map

Take-Two Interactive, the parent company of Rockstar Games, has begun taking down videos and posts…

22 September 2026
Gaming

The Blood of Dawnwalker Update to Add Easier Difficulty Setting for Players Who Don’t Want Combat

The first major The Blood of Dawnwalker update will introduce an easier difficulty option for "people who don't want to experience combat" when it launches in October.Developer Rebel Wolves' game…

News Room 22 September 2026

Your may also like!

News

The story of Googlebooks, Google’s new take on laptops

News Room 21 September 2026
News

I got to see Google’s wild ideas about the future of laptops

News Room 21 September 2026
Gaming

Northern Forge Studios and Runaway Play lead Green Games Jam Awards 2026

News Room 21 September 2026
News

Review: Factor Prepared Meals (2026)

News Room 21 September 2026

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?