Frontier Developments reported its second-highest revenue to date, rising 16% to £104.8 million in FY26.
Operating profit increased by 44% to £19 million, surpassing the previous record of £15.9 million set in FY19.
The UK-based studio credited its ‘strategic focus’ on creative management simulation (CMS) games for this growth, with the genre now accounting for 90% of FY26 revenue.
Jurassic World Evolution 3 and its predecessors led that performance, with Frontier reporting strong player engagement for the latest title.
Frontier continued to generate revenue from its Planet Coaster and Planet Zoo franchises, with Planet Zoo now its “most successful game to date.”
The studio is developing a new CMS game for the Planet franchise based on its own IP, which “reinforces Frontier’s strategy of delivering one CMS title per year and supporting long-term, sustainable growth through high-quality, evergreen game franchises.”
Outside its CMS games, Frontier revised the content strategy for its online multiplayer title Elite Dangerous, which has “driven further player engagement, resulting in annual revenue growth.”
Looking ahead, Frontier expects FY27 to “start positively” as Jurassic World Evolution 3 launches on Xbox Game Pass, accompanied by an expansion promoting the 2025 Jurassic World Rebirth film.
The company projects that FY27 performance will be driven by the releases of Planet Zoo 2 and Warhammer 40,000: Chaos Gate – Deathwatch.
“Thank you so much to our amazing people and our fantastic players for helping us deliver an excellent FY26, including record financial performance,” said Frontier Developments CEO Jo Cooke.
“It’s the result of a stunning turnaround of our business over the last three years, which was driven by my predecessor, Jonny Watts. We are now set for further success, with three new games scheduled for release across FY27 and FY28.”
Frontier announced its shift to CMS games in 2023, noting that this genre typically delivers “stronger and more predictable returns” for the company.
At the time, the company noted that its efforts to diversify its portfolio, including third-party publishing and games in “adjacent genres,” did not “deliver the anticipated success.”
During this period, the developer conducted an organisational review and laid off an unspecified number of employees.