By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: Reach Designer Reveals Modern Warfare Series Were ‘Huge’ Inspiration
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release

Review: Google Pixel 11

News Room News Room 21 August 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > Reach Designer Reveals Modern Warfare Series Were ‘Huge’ Inspiration
Gaming

Reach Designer Reveals Modern Warfare Series Were ‘Huge’ Inspiration

News Room
Last updated: 21 August 2026 01:36
By News Room 4 Min Read
Share
SHARE

Halo: Reach designer Niles Sankey has revealed that the game was massively influenced by the first two Modern Warfare games.

On Twitter, Halo: Reach designer Niles Sankey responded to a post about the infamous nuke scene in Call of Duty 4: Modern Warfare. He noted that the first two Modern Warfare games were a “huge” inspiration for the campaign of Bungie’s final Halo game.

He noted that, although Bungie felt Halo was doing things better than Call of Duty in areas like enemy AI and vehicles, Infinity Ward was beating them at other things, and it made sense to pull from their games.

“Many of the moments in Reach were inspired by the brilliant work of Infinity Ward, including the Nobel team squad interactions, and ‘Objective Survive’ was spiritually inspired by the Nuke sequence [in Call of Duty 4]. We just tried to push it one step further,” he said.

Modern Warfare 1 and 2 were huge influences on Halo Reach’s campaign.

The tonal execution in those games was (and still is) absolutely brilliant.

We knew that Halo did some things better (AI combat, vehicles, etc), but we also knew the MW games were beating us in other… https://t.co/6aKYa23sYu

— Niles Sankey (@NilesSankey) August 20, 2026

This news may come as a surprise to some fans, as Call of Duty and Halo were direct competitors in the mid-2000s, with Infinity Ward even going as far as developing a “Halo Killer.” During the development of Call of Duty 4, the studio quietly prototyped a sci-fi Call of Duty game known as “HK,” short for Halo Killer. The project featured aliens, advanced technology, and as the name suggests, was Infinity Ward’s idea of trying to directly dethrone Halo as the world’s biggest shooter franchise.

Ultimately, Call of Duty was able to get there before it ever went into the realm of sci-fi. The Modern Warfare series was a massive hit that put Call of Duty on an unprecedented level. Infinity Ward eventually made a sci-fi Call of Duty game with Infinite Warfare in 2016, but it was wildly different than what they had initially designed for HK. Infinite Warfare dropped the aliens in favor of human-on-human space battles, which led to one of the most acclaimed campaigns in the franchise. The rest of the game? Not so acclaimed.

As for Halo: Reach, it was the last game in the series developed by Bungie, but also arguably one of the studio’s best. It was a darker, more grounded take on the series with a very tragic story. Leaning on Modern Warfare’s dramatic storytelling beats to beef up Halo’s campaign was ultimately probably a smart move on Bungie’s part. Now, over 15 years later, the co-creator of Halo is asking for the series to embrace a darker and more grounded tone once again. Whether that happens remains to be seen.

Cade Onder is a freelancer for IGN’s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

GamesIndustry.biz HR Summit reveals new People and Workplace focus, dedicated to shaping the future of games workplaces

News Room News Room 21 August 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

Google Discover is getting an AI chatbot-tuned feed

Google will soon allow you to customize your Discover feed by describing what you want…

20 August 2026

The Galaxy’s Fastest Star Could Reveal the Secrets of a Supermassive Black Hole

A team of astronomers has just detected the fastest star in the galaxy. Its anomalous…

20 August 2026

Welcome to the AI crisis in math

Today on Decoder, I’m talking with Robert Hart, The Verge’s London-based AI reporter, about what…

20 August 2026
News

DJI Osmo fans are breaking the shackles of its closed-source camera app

Even if you love DJI’s drones and cameras, you might not love the company’s bloated closed-source apps that phone home to its cloud servers. But they’re the only way to…

News Room 21 August 2026

Your may also like!

Gaming

Active Development for 2XKO Ending in December, But Online Play is Unaffected

News Room 20 August 2026
News

China Is Strapping ‘Digital Bombs’ to Civilian Infrastructure—Is the US Ready?

News Room 20 August 2026
News

This tiny guitar amp is the most unhinged distortion pedal ever

News Room 20 August 2026
Gaming

Geoff Keighley clarifies how trailers are selected for Gamescom Opening Night Live

News Room 20 August 2026

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?