TinyBuild reported an 18% revenue increase to $20 million for the six months ending June 30, 2026, driven by “strong catalogue performance and new launches.”
In its unaudited results for the period, the company said 85% of gaming revenue came from first and second-party owned IP, with a greater contribution from second-party titles
Back catalogue titles represented 68% of gaming revenue during the first half of the year, with evergreen titles including Hello Neighbor and Graveyard Keeper sustaining revenue over an extended period.
TinyBuild said this supported successful new launches of titles including Hozy, All Will Fall, and Sand: Raiders of Sophie.
During the reported period, TinyBuild expanded its IP catalogue with the console launch of I Am Future, DLC for The King is Watching, and the Switch release of Kill It With Fire 2.
Gross profit declined 5.7% from $10.4 million to $9.8 million, which reflected “higher royalty payments due to the success of second-party new releases.”
Adjusted EBITDA decreased 23.2% from $4.2 million to $3.2 million, due to increased marketing spend for new launches.
TinyBuild’s headcount “remained broadly stable” for the record period, nearing 200 employees.
Looking ahead, TinyBuild reports a strong pipeline, including several larger-budget games over $5 million, high-potential IPs, and catalogue expansions. The company remains confident in delivering full-year results ahead of expectations.
“TinyBuild is well-positioned with a strong pipeline and a proven ability to attract, screen and market games, both from existing and brand-new IP,” said Tiny Build CEO Alex Nichiporchik.
Our balanced investment strategy aims at building a diversified portfolio of high-potential own-IP, and our multimedia franchise model allows us to extend the life of our IP, maximising our return on investment.”
Nichiporchik concluded: “Our medium-term strategy is to expand our position as a leading global video games developer and publisher, focusing on IP ownership while creating long-term scalable franchises across multiple media formats. 2026 so far has seen significant progress towards that ambition, and I would like to thank all of our staff for their amazing contribution and our shareholders for their support.”
In June, venture capital firmGriffin Gaming Partners bought a 3.24% equity stake in TinyBuild, citing stable IP and creating “sustainable franchises with global reach.”