By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Online Tech Guru
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
Reading: “We are profoundly disappointed by Sony’s decision” – Game companies express dismay at the end of PlayStation disc production
Best Deal
Font ResizerAa
Online Tech GuruOnline Tech Guru
  • News
  • Mobile
  • PC/Windows
  • Gaming
  • Apps
  • Gadgets
  • Accessories
Search
  • News
  • PC/Windows
  • Mobile
  • Apps
  • Gadgets
  • More
    • Gaming
    • Accessories
    • Editor’s Choice
    • Press Release
CD Projekt Hails Cyberpunk 2077 as It Hits an Incredible 40 Million Copies Sold

CD Projekt Hails Cyberpunk 2077 as It Hits an Incredible 40 Million Copies Sold

News Room News Room 3 July 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow
  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Online Tech Guru > Gaming > “We are profoundly disappointed by Sony’s decision” – Game companies express dismay at the end of PlayStation disc production
Gaming

“We are profoundly disappointed by Sony’s decision” – Game companies express dismay at the end of PlayStation disc production

News Room
Last updated: 3 July 2026 14:28
By News Room 10 Min Read
Share
“We are profoundly disappointed by Sony’s decision” – Game companies express dismay at the end of PlayStation disc production
SHARE

Earlier this week, Sony announced plans to discontinue production of physical discs for new PlayStation games launching from January 2028.

After that, games will be sold only in digital format, while titles released on disc before January 2028 will not be affected.

Sony has reportedly begun repurposing its last physical disc factory. Workers at the Austrian plant are being retrained to manufacture optical microlenses for power-consumption applications.

The platform holder also revealed it would be closing down the PlayStation Store on PS3 and PS Vita by July 2027, meaning that new content purchases will no longer be possible once these stores close.

Sony’s shift to an all-digital model has raised concerns among developers and publishers who consider physical media essential to the gaming ecosystem and its consumers.

To understand the impact of ending physical disc production, we collected responses from game companies about the implications for creators, collectors, and game preservation.

Iam8bit

Iam8bit produces premium collector’s editions of physical games, including the recent Blue Prince Commissary Bundle for PS5 and an exclusive PS5 edition of Fear the Spotlight with unique cover and disc art.

In a statement sent to GamesIndustry.biz, Iam8bit co-owners and co-creative directors Jon Gibson and Amanda White said:

“We are profoundly disappointed by Sony’s decision to suspend physical games production in 2028. Physical games are vital to games preservation, ownership, and consumer choice, values that have guided iam8bit since our first physical release in 2016. Our commitment to these values remains unchanged. Long live physical media.”


Barbie Rewind Deluxe Edition for Nintendo Switch game case and box featuring Barbie doll with Atari shirt, pre-order now message, and release date.
Deluxe physical edition of Barbie Rewind comes with an Atari Barbie doll | Image credit: Atari

Atari

Atari is known for its physical game releases. Its subsidiary, Digital Eclipse, recently announced a deluxe physical version of Barbie Rewind for PS5 and Nintendo Switch 2 that comes with a Barbie doll.

Atari also released collector’s editions of Mighty Morphin Power Rangers: Rita’s Rewind and The Thing: Remastered, featuring steelbooks and additional physical items.

“We remain committed to game preservation and creating products for fans for whom collecting physical editions is an important part of their gaming experience, along with physical items that allow them to celebrate their favourite games,” the firm told GamesIndustry.biz.

“We strive to make the games we develop and publish as accessible as possible, which includes distributing physical editions whenever feasible. As the market evolves, we’ll continue to explore new and compelling ways to satisfy collector demand.”

Silver Lining Interactive

Manchester-based Silver Lining Interactive often issues physical versions of its games after digital release. Founder Luke Keighran describes this as a highly profitable part of the business.

“We do not only have a very, very strong retail market, but a wholesale market as well,” he told us earlier this year. “Day-one purchases are becoming more difficult for retail, but the catalogue business is still extremely strong. If a game does well on digital, it will normally do well at retail.”

In a statement shared to LinkedIn, the company said it was “obviously disappointed by the news” and highlighted that “there is still a large community of customers who prefer and cherish their physical game collections.”


Spirit of the North 2 Signature Edition for PlayStation 5, featuring a collector's box, physical game case, art and lore booklet, art cards, runescript cards, embroidered patches, and metal pins, all with a theme of arctic wildlife and mythology.
Physical collector’s edition of Spirit of the North 2 for PS5 comes with a disc and other items related to the game | Image credit: Silver Lining Interactive

“We are working with PlayStation to understand exactly how this transition will be implemented and what it means for independent publishers. While we seek clarity on the future, we want to offer absolute certainty about the present: this policy will not impact our existing library.

“The industry landscape is still settling after this announcement, but whatever form the future takes, Silver Lining Interactive is committed to both our developer partners and our players. We will keep physical media available for as long as players want it.

It concluded: “We firmly believe in giving our community a choice wherever viable, and will continue working hard to deliver games in both digital formats and physical boxes, whether that means a disc, a cartridge, a key card, or a code-in-box release. It is time for us to put our ‘creative hats’ on to see how we can continue bringing games to physical.”

Lost in Cult

Lost in Cult publishes high-quality, art-focused video game books and physical editions of indie games. The company also runs a label for curated indie games that can be played offline on PS5 and Switch.

The company has released physical editions of Paper Trial, The Excavation of Hob’s Barrow, Thank Goodness You’re Here, and Immortality, among others.

“As a company on a mission to preserve video games, we are deeply saddened by the recent news from PlayStation on ending physical disc production from 2028,” it said in a statement.

“We aim to do everything in our power to preserve video games to the best of our ability and will continue to do so for as long as we can.”


The Tomb Raider Definitive Edition Nintendo Switch game, soundtrack CD, and map of Yamatai are displayed.
Definitive physical edition of Tomb Raider includes a soundtrack CD in addition to other items | Image credit: Limited Run Games

Limited Run Games

Limited Run Games works with developers to make physical collector’s editions and merchandise. Its latest release, Tomb Raider: Definitive Edition for Switch 2, comes with physical items, a soundtrack CD, and a steelbook.

“Sony’s decision to move fully digital marks the end of an era, and we understand why the math points that way for a platform holder at that scale,” it said in a post on its website.

“We have spent a decade, alongside the fans and collectors who kept this flame alive long before us, proving that people still want to hold their games, to own them outright, and to keep them on a shelf for good. We are not slowing down either.”

Strictly Limited

Strictly Limited publishes physical standard, deluxe, and collector’s editions of digital titles across platforms.

In a statement to GamesIndustry.biz, Strictly Limited’s head of business unit Sascha Hoffmann-Nowak said physical editions are “highly relevant when it comes to ensuring players’ ownership and preserving video games as part of our cultural heritage.”

“We’ll continue releasing physical PS5 games for as long as it’s possible and will continue publishing physical editions of games regardless of the platform they appear on, even if those platforms evolve. We do have a different approach to physical editions for such releases in place.”

Video Game History Foundation

From a preservation perspective, Frank Cifaldi, director of the Video Game History Foundation, said, “museums and archives have been preparing for this future for a while.”

“From the perspective of professional preservationists, this doesn’t have as much of an impact as you might expect,” said Cifaldi.

“The reality is that the vast majority of video games produced over the last two decades were not made for dedicated home video game consoles, let alone pressed to physical media. And even when they were released on physical media, a day-one digital patch was all but guaranteed, meaning that even though a disc is preserving data in an accessible way, it may not represent the game that people actually played.”

“The vast majority of video games produced over the last two decades were not made for dedicated home video game consoles”

Frank Cifaldi

Cifaldi added: “What continues to baffle us is what the industry expects institutions like ours to do about it. If platform owners are deciding to eliminate physical media and older digital storefronts, then we’d also like to see trade groups like the Entertainment Software Association offer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research.

“Everyone agrees this is a serious problem, but the ESA has repeatedly opposed the efforts of cultural heritage institutions to reform digital copy protection laws to make it easier to do this work. The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto 6 and hope that it’ll run in 50 years is not a preservation solution.”

Share This Article
Facebook Twitter Copy Link
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Jon Prosser responds to Apple lawsuit by blaming the other guy

Jon Prosser responds to Apple lawsuit by blaming the other guy

News Room News Room 3 July 2026
FacebookLike
InstagramFollow
YoutubeSubscribe
TiktokFollow

Trending

The FDA Ruled That ZYN Pouches Are Safer Than Cigarettes. That Doesn’t Mean They’re Safe

On June 30, the US Food and Drug Administration authorized 20 ZYN nicotine pouch products…

3 July 2026

The Verge’s annual summer ‘in’ and ‘out’ list

In the AI slop-loaded, algorithm-powered modern reality, trends come and go — and the tech…

3 July 2026

All Your Favorite Gadgets Are Getting Way More Expensive … Again

If you're in the market for anything with a memory chip in it, now might…

3 July 2026
News

The Best Ultralight Backpacking Quilts (2026): Zenbivy, REI

The Best Ultralight Backpacking Quilts (2026): Zenbivy, REI

Less is less, don’t let anyone convince you otherwise. This is especially true when you’re carrying everything you need to live for a week on your back, which brings us…

News Room 3 July 2026

Your may also like!

Apple TV is hitting its stride
News

Apple TV is hitting its stride

News Room 3 July 2026
Prismatic Evolutions ETB Sealed In Stock — Best Deal at Amazon and TCGplayer
Gaming

Prismatic Evolutions ETB Sealed In Stock — Best Deal at Amazon and TCGplayer

News Room 3 July 2026
The Best Bone Conduction Headphones
News

The Best Bone Conduction Headphones

News Room 3 July 2026
The Best Phones You Can’t Buy in the US
News

The Best Phones You Can’t Buy in the US

News Room 3 July 2026

Our website stores cookies on your computer. They allow us to remember you and help personalize your experience with our site.

Read our privacy policy for more information.

Quick Links

  • Subscribe
  • Privacy Policy
  • Contact
  • Terms of Use
Advertise with us

Socials

Follow US
Welcome Back!

Sign in to your account

Lost your password?